Of course, even for those that are coming to this mainly to play other people's levels, one would be mad to completely ignore the creation tools available to them.
Related reading: RPG Maker VX is a very useful tool for people who are more serious about learning how to make games for themselves. I can only imagine how many courses will be available for play once the public have had their hands on this thing for a month or two.
There is no inherent need to create your own courses, as my mere review code held hundreds of courses readily available prior to release. Super Mario Maker also appeals to those who just want good, raw, platforming fun.
Super Mario Maker is a showcase of the creativity of the world wide community, those that are popular and get high ratings from the user base are rewarded by being featured in the best creators list. Super Mario Maker gives players the ultimate challenge: to create that perfect course that everyone will love, one that is challenging, yet rewarding for the person playing it. The result is, over the longer term, going to be an absolute mass of creativity and innovation in the 2D platforming genre. But now Nintendo has unburdened itself with the creative side of things, and allowed its biggest fans to do what they like with the basic engine that drives Mario games. It’s just that up until now, 2D Mario games have followed a very similar formula. This is not to discount the normally top-notch level design by the folks at Nintendo, of which is almost near perfect every time. This is all Super Mario Maker is, and it is possibly the most refreshing 2D Mario game since Super Mario World. Think LittleBigPlanet with no story and almost completely user-generated content.
You see, Super Mario Maker is a straight up in your face explosion of random Mario levels, created by people from all around the globe. Related Reading: And for a "real" 2D Mario platformer on the Wii U, you should really consider New Super Mario Bros. I suspect many people feel the same way, and it's just as well that Super Mario Maker does it so very, very well. But fast forward to 2015 and my dream has come true. Sure there have been shady means to do it through emulation, but I just did not have the time nor the patience for that. The idea of making my own Super Mario levels has been a dream of mine for literally decades.